Film Set

Introduction

The most amazing thing for me is that every single person who sees a movie, not necessarily one of my movies, brings a whole set of unique experiences. Now, through careful manipulation and good storytelling, you can get everybody to clap at the same time, to hopefully laugh at the same time, and to be afraid at the same time. Steven Spielberg

​Of all digital technologies, digital film is the most easily integrated into the curriculum.  There are not many aspects of learning that cannot be enhanced by a well-planned, well put together film.  Film can serve to add inclusion to the curriculum, different film making roles catering for a variety of learning styles, the camera itself giving learners a voice.  Film can also add context to the more tricky areas of the curriculum. All in all, a great tool to motivate and to engage. And, of course, its fun!

Filmmaking is an increasingly popular medium within schools. More and more teachers are realising is motivational power for engaging learners with the curriculum, and increasing their motivation to learn. Film is about active learning. ​Learners will need to discuss, present, critically evaluate, work as a team to create their film. ​

During film-making learners are involved in: 

  • planning their film

  • scripting

  • storyboarding

  • resourcing

  • acting

  • shooting footage

  • editing ​

The eLearner Framework 

These statements are organised into a five stage (EDCIT) model of progress for students from age 5 to age 18: Exploratory, Developing, Confident, Independent and Transformational. We do not associate these stages with ages / key stages, but please remember that the statements include secondary education; we do not anticipate that Year 6 students will be operating at Transformational Level!

To browse the eLearner Framework statements for Digital Film-Maker, or to download PDFs of the statements, use the links below: